Game Blog Post 2: Video Game Prototype


Racing Nightmare

Credit:

Partner found reference code from the StackOverflow website and Unity Help Answer/Question to make the camera follow the car.

3D track model reference: https://youtu.be/ODVV3eUE5zM

tree texture reference: https://youtu.be/6ECeHoATa74

Benjamin Tissot - “Dream” [Soundtrack by Bensound Royalty Free Music]


To play the game, it is pretty simple.

  • WASD keys to move the car (arrow keys also work)

    • W - forward (arrow key up)

    • A - left turn (arrow key left)

    • S - reverse (arrow key down)

    • D - right turn (arrow key right)

  • Space bar to break

We had problems with the controls. The car's speed is very slow and does not pick up pace fast. The turn of the car was not sharp and the reverse button do not work. But we fix most of the problem, now the turns are much sharper and the reverse button works. The car picks up speed a little faster than before but from the play testing, people said it is still a little too slow.

Right now the game is doing what we expected it to do. The car moves, it turns, and it breaks. The time-lapse work with each checkpoint the car passes through, and the timer works when the car passes the first checkpoint and stops when the car passes the same checkpoint again. The main point of the game at the moment is to beat your own time to finish the race in the shortest amount of time.

Later, we would want to make this racing game a timed racing game. This means the player would have to finish the race within a given time. If the player does not finish the race within the given time, then the “nightmare” would get to them which means it is game over. We would also want to add more levels to the game, each level would have a shorter amount of given time to make it more difficult. This is for the programming part.

For the artist part, we want to make a dark theme as the levels increase. We would also make the track longer/bigger and have more difficult turns and jumps in there. Along with that, we are also going to add more random objects there to be a distraction for the car race.

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Game Blog Post 3: Final Project

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Game Blog Post 1: First Playable